#214 closed defect (outdated)
Sound effects play all wrong
Reported by: | SF/jbergstrom | Owned by: | SF/ender |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
version: 0.2.0 devel(042002) English CD-talkie Win32
In the Monte Carlo car chase, for example, when you hit a car, all the available varations for the car crash sound effect play at once.
Ticket imported from: #551712. Ticket imported from: bugs/214.
Change History (4)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
The sam and max bug is due to the fact we don't know how to implement the _saveSound flag.
I'm closing this bug as it's quite old and I can't replicate it. If the problem persists in the CURRENT cvs, then please open a new bug - with an attached save game!
comment:3 by , 22 years ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → closed |
comment:4 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
---|---|
Game: | → Sam and Max |
Note:
See TracTickets
for help on using tickets.
In Sam & Max, CD-Talkie, you get random sound effects entering certain places:
Sound of car falling to ground everytime you enter the outside room for the ball of twine
Sound of being hit everytime you enter the outside room for Bumpusville