#2173 closed defect (fixed)
PSP: Save Game Issues
Reported by: | SF/deepdene | Owned by: | joostp |
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Priority: | normal | Component: | Port: PSP |
Version: | Keywords: | ||
Cc: | Game: |
Description
In two games now I have had problems saving the games.
Details are as follows: PSP firmware 1.5 ScummVM Version: PSP Beta 4 Games: Monkey Island 1 (CD Version) Broken Sword 1 (2 CD Version) with mp3 compressed music and speech
Description: When saving games on the PSP for two games so far, Broken Sword 1 and Monkey Island 1, at times depending on the length of operation of the game.
This will often happen when the autosave happens on the PSP in Monkey Island 1, and will often happen when flying over to the Ireland level in Broken Sword 1.
Symptoms of the bug, will have a error message it cannot save the state data in Monkey Island 1 when trying to save the autosave file.
In both games, the listings of all the previously listed files will disappear. So I tend to use a lot of dot's getting the square button, and all these listings will disappear.
So it seems that the ScummVM is unable to access the disk.
I will compile with the latest CVS version of the ScummVM version, and update if this bug has been resolved.
Ticket imported from: #1276592. Ticket imported from: bugs/2173.
Change History (16)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
Owner: | set to |
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comment:3 by , 19 years ago
Some further information based on the latest ELF I received.
It provides two extra error messages when trying to save out.
First "Unable to create file <filename details>" and "Unable to create path <savegame path>"\
comment:4 by , 19 years ago
This problem seems to extend to having no disk access whatsoever, when i was trying to load another scene i hadn't been in b4, it said "unable to load cluster paris4.clu". I am assuming it is the same problem, since when i went back into the game everything was fine with that particular scene, however, i didn't go into the save screen before hand so this may be a separate bug but it has the same symptons of the save issue.
comment:5 by , 19 years ago
So, to clarify; the problem with BS1 starts happening when transitioning between the 1st and 2nd (Ireland) CD?
comment:6 by , 19 years ago
I can't confirm it's the 1st and 2nd CD transitioning,
The bug does seem to happen on screen transitions however, and most of the time (70%) if happens after playing the game for at least 20 minutes.
comment:7 by , 19 years ago
Attaching a file, after solving the puzzle with the chess board, it'll take you back to paris. After leaving the apartment you cannot save.
comment:8 by , 19 years ago
For further information, I have been playing through Broken Sword 2 with a recent CVS copy given to me by JoostP and have had no problems with the saving of the game. So seems isolated down to just Broken Sword 1 at this stage and maybe Monkey Island 1.
comment:9 by , 19 years ago
Upon starting a new game in MI1 CD version it refuses to save after 15-20 minutes; a message appears indicating that the auto-save has failed to save properly and any subsequent saves are missing until scummvm is restarted.
Curiously, I couldn't reproduce this bug when using a saved game before the bug occurred and it played without the save glitch for the best part of 30 minutes or so.
comment:10 by , 19 years ago
Hi, i seem to be having the some of the same issues, mainly the "cannot load cluster file xxxx.clu" and the cannont save issues. You can sometimes work around it by removing either the sound folder or the speech folder, although its hardly a guarenteed way of it working.
As for the save issues, its usually quite random for me. "Unable to create file <filename details>" pops up when trying to save also
comment:11 by , 19 years ago
I have done a little debugging together with joostp, and we came to the conclusion that the most likely culprit is that PSP doesn't seem to like to open more than 8 files at a time, the 9th file will return a null pointer, and, the game will thus be unable to continue.
for BS1, I have edited sword1/resman.h to scale the maximum able open files down to 4 instead of 8, so far, I have not had any problems.
I have attached a tar.bz2 that holds scummvm-0.8.0 for the different firmware versions, please test, or, build for yourself.
PLEASE NOTE THAT THIS DOES *NOT* SOLVE THE MI1 ISSUE!!!! don't even try, it won't make ANY difference. We are still investigating why mi1 has so many open files in the first place.
comment:12 by , 19 years ago
OK... I can not, in fact, attach a file... get it here:
http://braam.sytes.net/~hp/scummvm/psp-bs1-hack.tar.bz2
sorry
comment:13 by , 19 years ago
...and the problem with MI1 (and, AFAICT, all SCUMM games that use CDDA tracks) is that it doesn't close the audio files (mp3, in this case) after playing them.
This would also explain why this phenomenon only appears after a while of playing (i.e after. 7 or 8 audio tracks have played).
Shouldn't be too hard to fix this bug now.
comment:15 by , 19 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:16 by , 6 years ago
Component: | --Unset-- → Port: PSP |
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Interesting. I personally haven't had any issues with the following SCUMM games: MI2, DOTT, S&M, Full Throttle and COMI. Several people have finished MI1 on PSP, which is a SCUMM game as well, so it's interesting that this particular game exhibits the behaviour for you.
There have been some other reports about BS1 not being able to find its files and/or saving. I'll look into it.