#2194 closed defect (fixed)
SKY: Missing sound effects in floppy intro
Reported by: | SF/quietust | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: Sky |
Version: | Keywords: | ||
Cc: | Game: | Beneath a Steel Sky |
Description
Shortly after the "I'm picking up a JAMMING signal, sir!" "Switch to OVER-RIDE, you MORON!" "Too LATE!!" cockpit conversation and the helicopter flying off the right side of the screen, the screen fades out and the 'chopper' sound effect immediately goes silent. After the screen fades back in, the helicopter then proceeds to crash into the ground in complete silence. The 'chopper' sound effect should NOT be cut off during the fade-out and there should be an additional sound effect as it crashes.
This appears to be a rather old regression, as it behaves correctly in ScummVM 0.5.0 (the first version that supported SKY) and 0.5.1 but incorrectly in 0.6.0 and all subsequent versions. It certainly shows how often I play Beneath a Steel Sky...
Ticket imported from: #1288081. Ticket imported from: bugs/2194.
Change History (3)
comment:1 by , 19 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 19 years ago
comment:3 by , 19 years ago
Resolution: | → fixed |
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Fixed in CVS. The effects were being played, but at volume 256. The volume parameter to playRaw() is a byte, so the value overflowed.