Opened 19 years ago
Closed 15 years ago
#2286 closed defect (fixed)
ZAKV1 C64 Very little time to pick up white crystal
Reported by: | SF/joachimeberhard | Owned by: | Kirben |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
Tested with CVS 10/16/2005 on Win32
This bug appears in V1 Classic *C64 ONLY* using CVS!
When Lesley pushes the button in mars pyramid to unlock the white crystal, Zak has 1 second to pick up white crystal. You have to use keyboard shortcuts *very* fast to get it.
In V1DOS you have MUCH more time doing this.
Best regards
Joachim Eberhard
Ticket imported from: #1329546. Ticket imported from: bugs/2286.
Attachments (1)
Change History (10)
comment:1 by , 19 years ago
comment:2 by , 19 years ago
I've attached a savegame for c64 version, made with current svn.
It's also usefull for testing bugs 1329529 & 1329523.
The bugs you closed are all gone. Thanks.
by , 19 years ago
comment:3 by , 19 years ago
Forgot to check upload. ;)
The time is also passing by fast when using the blue crystal. In general, the time in the c64 version seems to flow sometimes a little too fast.
comment:4 by , 19 years ago
also, when using the kazoo in c64 version, the doors of the bus open immediately, whereas in the dos v1 version, it takes quite some time until the music has finished.
comment:5 by , 19 years ago
The kazoo issue would be due to there currently been no sound support, I expect it would wait until sound is finished.
comment:6 by , 19 years ago
Unfortunately this is another sound related bug, the script for object 326 waits until sound 71 is complete, before locking the crystal again.
comment:7 by , 18 years ago
Priority: | normal → low |
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comment:8 by , 15 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:9 by , 15 years ago
Both problems have been fixed, due to sound support been added for the Commodore 64 versions of Maniac Mansion and Zak McKracken.
Could you please attach a saved game for this issue.