#2308 closed defect (fixed)
ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?)
Reported by: | SF/rakani_firedorn | Owned by: | |
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Priority: | normal | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | Inherit the Earth |
Description
ScummVM v0.8.0pre
When in Tychos house on the hill, there seems to be an odd noise intermitently at a louder volume than the rest of the sfx/speech. I have thought it might be the sound of him puffing on his pipe, but I don't recall ever hearing it in the original.
It seems out of place/a bug as it clearly drowns out the game conversation speech when it happens so miss some of the dialogue.
English CD Talkie version Win32 running on WinXP Pro
Ticket imported from: #1336434. Ticket imported from: bugs/2308.
Attachments (2)
Change History (21)
by , 19 years ago
comment:1 by , 19 years ago
Summary: | Odd Sound in Tychos House → ITE: Odd Sound in Tychos House |
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comment:3 by , 19 years ago
Owner: | set to |
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comment:5 by , 19 years ago
I have found the same SFX problem in another location: Elara's sisters cottage in the wild lands.
Save game attached
comment:6 by , 19 years ago
I don't have the original CD release, but I can reproduce it under Windows with the WyrmKeep release, if I force it to use the original XMIDI music instead of the standalone MIDI file or the digitized music.
I don't get the hissing sound with the Adlib driver, though.
comment:7 by , 19 years ago
If I understand the MIDI messages correctly, it a couple of notes on channel 0, using MIDI instrument 126, which would be... "Applause"?
I'm not sure which instrument it should be, though. It's played loud enough that it's pretty obnoxious no matter which one I tried.
comment:8 by , 19 years ago
Native Windows MIDI together with ScummVM XMIDI parser make an acid combination I think. Unfortunately it's out of my scope, as I don't have proper dev tools on Windows machine. Eriktorbjorn. may you take a look at it?
comment:9 by , 19 years ago
Owner: | removed |
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comment:10 by , 19 years ago
Well, the problem should manifest itself even on other operating systems, assuming you can play MIDI at all on them. I just haven't tried it on anything else yet.
I'm afraid I've pretty much exhausted my knowledge of MIDI, though.
comment:11 by , 19 years ago
I tried running in MT-32 but it wouldnt even run at all crashed upon running the game.
Adlib works but the music is too artificial sounding for my liking.
comment:12 by , 19 years ago
Request ID 1313512 seems to point to this happening in MT-32 as well even though I cannot get it running under that.
comment:13 by , 19 years ago
I experienced the same problem with a current SVN build (2006-04-30) under linux. With the MT32 emulator I get an annoying noise, with fluidsynth I couldn't hear anything strange. I could be able to test it with a real MT32, but that would have to wait several weeks.
comment:14 by , 18 years ago
So this sounds as if this issue is caused by a "bad" MIDI instrument mapping? This would at least explain why it occurs in some MIDI setups and not in others -- the GM standard only describes which instruments are which, but not how precisely they should sound, and the MT-32 of course is different yet again.
comment:15 by , 17 years ago
Summary: | ITE: Odd Sound in Tychos House → ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?) |
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comment:16 by , 15 years ago
It seems @jellby wasn't able to get back with a report for a real MT-32. I can *not* confirm this issue with a real MT-32. I don't even remotely hear an odd sound, let alone one that disturbs speech/music.
Hope it helps to corner that bug
comment:17 by , 13 years ago
Resolution: | → fixed |
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Status: | new → closed |
Save at location of odd sound