Opened 19 years ago

Closed 18 years ago

Last modified 6 years ago

#2329 closed defect (invalid)

TABLETPC: Problems using Tablet PC with ScummVM

Reported by: SF/cromas Owned by: fingolfin
Priority: low Component: Port: Win32
Version: Keywords:
Cc: Game:

Description

I own a Tablet PC, and I dreamt of playing SCUMM games on it, which I thought would be the ultimate interface. Unfortunately, the mouse-capturing system of ScummVM appears to be completely incompatible with the way the tablet digitizer reports cursor position. The cursor goes absolutely nuts, jumping all over the screen, usually to an edge or corner.

I theorize this is because ScummVM tracks relative mouse movement, while the digitizer likely reports absolute position, but I may be wrong. It also may have to do with ScummVM running in less-than-full resolution.

It would be helpful if someone with a Wacom tablet could see if this behavior is duplicated. I assume it will be, as a Tablet PC essentially is just a Wacom digitizer wedged under an LCD panel.

Could someone with more insight into how ScummVM tracks mouse movement and/or how tablet digitizers report it shed some light on this problem?

Ticket imported from: #1345461. Ticket imported from: bugs/2329.

Change History (15)

comment:1 by SF/joachimeberhard, 19 years ago

I have a TabletPC myself, and have the same problem.

The problem is, that the Wacom TabletPC Pointer driver only works in the native screen resolution of the TabletPC.

The problem is, that when you run scummvm in fullscreen, it sets the screen to a lesser resolution than the native TabletPC resolution.

The pointer still works in window-mode, but the windows are awfully small then, hence no fun to play.

Does the team know some workaround here, to set ScummVM to a fixed resolution?

Best regards

Joachim Eberhard

comment:2 by SF/cromas, 19 years ago

Perhaps a 'native resolution' fullscreen mode could be implemented where the graphics would just be scaled ridiculously large.

comment:3 by SF/cromas, 19 years ago

Also, I'm not sure the resolution that ScummVM runs at is necessarily the problem. My TabletPC comes with some DOS-based diagnostic utlities, one of which tests the digitizer. Cearly DOS is not running at 1024x768, but the diagnostic software may be aware of that. It's hard to say, but again, I'd like to hear from someone who knows about ScummVM's interpretation of mouse movement and/or wacom's reporting of it.

comment:4 by (none), 19 years ago

Tablet pointing device works fine outside full-screen mode. Unfortunately it is not possible to resize this windowed mode. Hope to see this bug fixed soon!

comment:5 by SF/joachimeberhard, 19 years ago

I still think that it could have something to do with display resolution.

I have a HP tc1100 TabletPC with Geforce4Go 420 32MB.

I would figure, that the ScummVM games run in a resolution of 640x480, which could lead to problems with the DisplayDriver in conjuction with the Wacom digitizer driver, because WindowsXP doesn't offer 640x480 as a selectable Windows resolution anymore.

Regarding the digitizer in DOS:

My digitizer even works in the BIOS, but that's because HP supports it, because the tc1100 is a convertible TabletPC where you can detach the keyboard to make it ultraportable.

For over 1 month now, I only play my ScummVM games lying on the couch with my Tablet, but unfortunately have to use Window mode.

I would hope to see this bug fixed soon also, since there are quite a few TabletPCs out there, growing even more, since Vista will incorporate the TabletPC functionallity into every Vista Edition, even the Home Edition.....

comment:6 by fingolfin, 19 years ago

Priority: normallow
Status: newpending
Summary: SCUMMVM incompatible with Tablet pointing deviceTABLETPC: Problems using Tablet PC with ScummVM

comment:7 by fingolfin, 19 years ago

This all doesn't sound like a bug in ScummVM itself at all. It's either a bug in your table driver, or *maybe* in SDL (in which case you should bug the SDL folks). There is nothing in ScummVM which is special about the way we handle mouse coordinates, so it's very unlikely that we are causing this bug.

Please test some other full screen SDL games, make sure your drivers are the latest, etc.. Also please comply to our bug submission guidelines (which, besides other things, explicitly asks for the ScummVM version, the OS and its version and other things).

comment:8 by SF/sf-robot, 19 years ago

This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

comment:9 by SF/sf-robot, 19 years ago

Status: pendingclosed

comment:10 by SF/cromas, 19 years ago

Reopening after some further research --

You were right, this isn't a ScummVM bug, but a sideffect of how the built-in tablet digitizer drivers interpret pen coordinates in a non-native screen resolution. Nobody I talked to at Wacom seemed too interested in fixing this. Re: my comment on 11/23/05, I believe a full-screen, native-resolution feature in ScummVM would workaround this problem. Any possibility of this being written?

comment:11 by SF/cromas, 19 years ago

Status: closednew

comment:12 by fingolfin, 18 years ago

Resolution: invalid
Status: newclosed

comment:13 by fingolfin, 18 years ago

You can file a feature request for this if you like (though I think there is already one, in which case you might want to comment).

Still, this isn't a bug in ScummVM :-).

comment:14 by fingolfin, 18 years ago

Owner: set to fingolfin

comment:15 by digitall, 6 years ago

Component: --Unset--Port: Win32
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