#238 closed defect (invalid)
Soundsystem stops under Windows XP
Reported by: | SF/th3d4rk | Owned by: | SF/ender |
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Priority: | normal | Component: | Port: Win32 |
Version: | Keywords: | ||
Cc: | Game: |
Description
When i try to play a game with -enull on windows cause i want to hear MP3 music and i start scummvm the sounde mute. i had to press pause/play to continue playing mp3 and if i change to the scummvm-task it's mute again. dunno know if it's only happen with mediplayer cause dont using other player
WinXP Soundblaster Live! (current XP driver)
the unbelievable is that it happen with any -e option
Ticket imported from: #554117. Ticket imported from: bugs/238.
Change History (3)
comment:1 by , 23 years ago
comment:2 by , 23 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:3 by , 6 years ago
Component: | --Unset-- → Port: Win32 |
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This is caused by the initilisation of SDL_AUDIO, which happens regardless of the music engine (audio is still enabled for sound effects).
There is not plan to alter this at the moment, although I will see if I can ask SDL to init music as wavonly or in DirectSound corperative mode.
Closing as it's not a real bug. It will either work if I find a way to get SDL to do so, or it won't if I cant or don't have time ;)