#2384 closed defect (fixed)
PAJAMA1: SFX stored wrong in savegames
Reported by: | SF/joachimeberhard | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Pajama Sam 1 |
Description
When loading a savegame, the soundfx of sam tipping with his feet is stored wrong.
Instead of tip-tip-tip it goes boing-boing-boing which reminds of a comic car bouncing.
Leaving the room solves this issue.
See savegame bugreport # [ 1367793 ]
best regards
Joachim
Ticket imported from: #1367798. Ticket imported from: bugs/2384.
Change History (3)
comment:1 by , 19 years ago
Component: | → Engine: SCUMM |
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Game: | → Pajama Sam 1 |
Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 19 years ago
comment:3 by , 16 years ago
Summary: | Pajama1 soundfx stored wrong in savegames → PAJAMA1: SFX stored wrong in savegames |
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Fixed, use the current Windows snapshot.