#2640 closed defect (fixed)
KYRA1: music/sfx volume settings not working
Reported by: | SF/cappuchok | Owned by: | lordhoto |
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Priority: | low | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 1 |
Description
Legend of Kyrandia, English talkie, tested on Win32 SVN build 2006-05-30.
The control "Music" in the options screen (in-game) seemingly has no effect. Whether it's turned on or off, the music always plays.
Ticket imported from: #1497961. Ticket imported from: bugs/2640.
Change History (12)
comment:1 by , 18 years ago
Owner: | set to |
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comment:2 by , 18 years ago
comment:3 by , 18 years ago
I guess this also explains why the mixer options in ScummVM's game settings doesn't affect Kyra. Even with MIDI set to 24 and speech set to 256 the MIDI is still louder than the speech (yes, I've checked to see the settings in Windows' mixer is set at the same level for both MIDI and Wave).
comment:4 by , 18 years ago
Summary: | KYRA1: in-game "Music" option not working → KYRA1: music/sfx volume settings not working |
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comment:5 by , 18 years ago
Ok music on/off and sfx on/off are working now. I change the title for the volume stuff which still doesn't work. Btw. I suggest to use Adlib music, since MIDI has some problems which will probably not even be solved before the next ScummVM release.
comment:6 by , 18 years ago
Ok music on/off and sfx on/off are working now. I change the title for the volume stuff which still doesn't work. Btw. I suggest to use Adlib music, since MIDI has some problems which will probably not even be solved before the next ScummVM release.
comment:8 by , 17 years ago
Still not implemented, honestly I forgot about this one ;-), should not be too hard to do I will try to implement it before next release.
comment:9 by , 17 years ago
Priority: | normal → low |
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comment:10 by , 17 years ago
I added a simple hack to support volume adjustment for Adlib, with it users can change the volume by chaning the 'music' volume in the launcher, this also affects SFX though, but implementing special treatment would require some more work and since Kyrandia 2 supports it anyway and needs some other changes to our player implementation, I would like to delay that until then.
MIDI still doesn't support volume adjustment, but that should/could be added then fixing bug #1506583 "KYRA1: Crash on exceeded polyphony".
Also no support for volumes changes for FM-Towns. I am not familiar with the FM-Towns sound code, so I will ask Florian, the original author, if he can do something about that.
I will leave it open until the issues with MIDI and FM-Towns are fixed. I am also lowering the priority, since Adlib is the output we support best.
comment:11 by , 17 years ago
I implemented it in current SVN for MIDI too, MIDI still isn't really stable though.
comment:12 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
Just a little note: "- Sound options don't work yet." Quote from: http://www.scummvm.org/compatibility.php?details=kyra1
Thanks for adding it to our bugtracker, though.