#2743 closed defect (fixed)
WINCE: Kyrandia 1 SoundFX Problem
Reported by: | SF/carolosf | Owned by: | SF/knakos |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Kyrandia 1 |
Description
On the Windows CE PocketScummVM 0.9.0: Some Kyrandia 1, SoundFX don't stop until the music changes
Like when getting the amulet, or when malcom blows up the tree in the introduction
PC version works fine for me though
Using DOS CD Version of Kyrandia 1
Ticket imported from: #1524183. Ticket imported from: bugs/2743.
Attachments (1)
Change History (11)
comment:1 by , 18 years ago
Owner: | set to |
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comment:2 by , 18 years ago
comment:3 by , 18 years ago
Easiest way to reproduce the problem Watch the kyrandia introduction when squirrel jumps on tree there is an explosion sound effect the explosion sound does not end until the music changes
comment:4 by , 18 years ago
Which music driver are you using? The Kyrandia MIDI music/sound is known to be broken - it always loops, even when it shouldn't - while Adlib works with the standard version of ScummVM. (I don't know if it does with the Windows CE version.)
comment:5 by , 18 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
comment:6 by , 18 years ago
Status: | new → pending |
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Summary: | WinCE: Kyrandia 1 SoundFX Problem → WINCE: Kyrandia 1 SoundFX Problem |
comment:7 by , 18 years ago
Status: | pending → new |
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comment:8 by , 18 years ago
The audio driver was set to default... I set the driver to Adlib, and the problem is still there... Tried FM Towns driver too... same thing...
My Windows Mobile Device: I-Mate PDA2k, WIndows Mobile 2003 SE CPU: Intel PXA263, 400mhz Ram size: 128mb LCD: 240 x 320 65536 colours
Kyrandia Version: The Legend of Kyrandia (English/DOS/CD)
by , 18 years ago
Attachment: | kyrasavs.zip added |
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Kyrandia Save Games to replicate problem + Instructions
comment:9 by , 18 years ago
This bug is gone in the gcc 0.10.0svn build (will be up for downloads shortly). The closest thing I can attribute it is either wrong emmitted code by the ms compiler (again) or some midi synth commit which fixed it (haven't verified this).
comment:10 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
Can you please provide a savegame and instructions on how to reproduce this?