Opened 18 years ago
Closed 18 years ago
#2745 closed defect (fixed)
PSP: 0.9.1svn text is illegible during MI2 dream sequence
Reported by: | SF/patters98 | Owned by: | joostp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
Using the PC VGA version of Monkey Island 2 patched to remove codewheel check, using the 0.9.1svn (Jul 8 2006 14:57:12) on PSP firmware 1.5.
Using the attached save file, if you "walk to oar" to start the dream sequence, the speech text is the wrong colour and cannot be read.
The 0.9.0 release version does not exhibit this problem. The older 0.9.0svn bug finding release (via forums) however exhibited more serious bugs here and did not display the song text beyond the first verse and the cutscene had to be manually skipped.
Ticket imported from: #1525218. Ticket imported from: bugs/2745.
Attachments (1)
Change History (7)
by , 18 years ago
Attachment: | monkey2.s07 added |
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comment:1 by , 18 years ago
Summary: | PSP: 0.9.1svn text is illegible during dream sequence → PSP: 0.9.1svn text is illegible during MI2 dream sequence |
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comment:2 by , 18 years ago
Owner: | set to |
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comment:3 by , 18 years ago
Which text exactly is illegible? I just loaded this savegame in the "0.9.1svn test build", clicked "use oar" and all seems fine in the dream sequence here.
comment:4 by , 18 years ago
Actually, scratch that. I was accidentally running a different build. I can indeed reproduce the bug with 0.9.1svn and this save.
comment:5 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:6 by , 18 years ago
This is now fixed in SVN / the latest build.
I don't know what caused (or fixed) it, but my guess was it was a temporary regression in SVN just at the time I built the test version in question.
Thanks for reporting though :)
save state for MI2 dream sequence