Opened 18 years ago
Closed 17 years ago
#2753 closed defect (fixed)
COMI: Freeze in Chapter VI, rollercoaster
Reported by: | SF/rhay | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
ScummVM: v 0.9.0 Game language: English Version: CD Platform: Windows XP
Game freezes (no crash). Load savegame, don't do anything, just wait for LeChuck and then wait until he fires at you. When Guybrush wants to jump into the car, the game freezes. This only happens when you jump off near captain Marley and his mates.
Console log: Looking for comi Trying to start game 'The Curse of Monkey Island' WARNING: IMuseDigital::cloneToFadeOutTrack: Not free fade track!
Ticket imported from: #1527274. Ticket imported from: bugs/2753.
Attachments (1)
Change History (10)
by , 18 years ago
comment:1 by , 18 years ago
Summary: | Freeze in Chapter VI, rollercoaster → COMI: Freeze in Chapter VI, rollercoaster |
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comment:2 by , 18 years ago
I, too, get the "cloneToFadeOutTrack" warning, but the game doesn't hang for me.
comment:4 by , 18 years ago
Are you using compressed music/speech by any chance? If yes, it seems to be a problem with music fade out using sound compression. If you're using compressed music/speech, does that behavior occur with uncompressed audio? Refer to bug #1635361
comment:5 by , 18 years ago
I've just tried this part, using compressed music and speech (MP3 compression). Running ScummVM under Windows XP SP2
I can always reproduce this when I click on Captain Marley when Lechuck is about to fire at Guybrush. ScummVM freezes when Lechuck hits Guybrush with his fire blast, and Guybrush goes "ooh aah" because he's stepping on the fire. The console shows a lot of cloneToFadeOutTrack warnings at that part
I've renamed VOXDISK2.BUN to test this part without speech, and it never crashed without speech.
comment:6 by , 18 years ago
Owner: | set to |
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comment:7 by , 17 years ago
As I said, I could always reproduce it when clicking on Captain Marley when Lechuck is about to fire at Guybrush. Patch #1839861 fixed it for me, tried it many times and I couldn't reproduce it - the console threw a couple of cloneToFadeOutTrack warnings, but the game didn't crash. I believe this can be closed
comment:8 by , 17 years ago
Owner: | changed from | to
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Resolution: | → fixed |
Status: | new → closed |
comment:9 by , 17 years ago
Patch #1839861 (which should fix this) has been commited to trunk but (not yet?) to 0.11.0, as it is a little bit risky. It hopefully will be in 0.11.1, though
Savegame