#2872 closed defect (fixed)
WINCE: GCC Build: problems with SCUMM V6+
Reported by: | SF/frank_m24 | Owned by: | SF/knakos |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | ||
Cc: | Game: |
Description
The GCC build for WinCE has problems with Scumm Games, V6 and newer. The newer the games the worse the problem becomes.
In e.g. DOTT the Actors cant take any items (they are always complaining "I cant reach it"). In Sam&Max the actors are walking to wrong positions, but are able to take or use items (at the wrong position). Also the Mouse Pointer is not visible, which is quite bad, since the "Action" is shown with the Mouse pointer in Sam&Max. The Dig and Full Throttle are starting, but crashing right after the intro. CoMI crashes right after starting the game.
Ticket imported from: #1577255. Ticket imported from: bugs/2872.
Change History (5)
comment:1 by , 18 years ago
Owner: | set to |
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Summary: | WinCE GCC Build has problems with Scumm V6 Games and newer → WINCE: GCC Build: problems with SCUMM V6+ |
comment:2 by , 18 years ago
comment:3 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:4 by , 18 years ago
this was alignment problems casused by the compiler. fixed in latest svn (http://forums.scummvm.org/viewtopic.php?t=3518)
comment:5 by , 6 years ago
Component: | --Unset-- → Port: WinCE |
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This seems to be something along the lines for the other bugreport you posted (bug 1577255, https://sourceforge.net/ tracker/?func=detail&atid=418820&aid=1576242&group_id=37116). Thanks for all your tests Frank.