#2913 closed defect (fixed)
FOTAQ: Joe walks on Air
Reported by: | (none) | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: Queen |
Version: | Keywords: | ||
Cc: | Game: | Flight of the Amazon Queen |
Description
ScummVM 0.10.0svn (Nov 18 2006 17:15:14) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the Floda prison room after beeing freed by Faye and "the other guy(tm)" :-), when i click at certain positions ABOVE the stairs, Joe walks on air to that position.
Screen shot and save game postition attached
English Talkie
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1599009. Ticket imported from: bugs/2913.
Attachments (4)
Change History (10)
by , 18 years ago
comment:1 by , 18 years ago
Seems to work fine here.
Not sure what can cause this. Maybe the walk box data is corrupted ? You can use the debugger and enter "areas", clickable areas will get displayed (You should observe a green rectangle above the stairs).
Can you test this with another compiler ?
comment:2 by , 18 years ago
Another "interesting" test would be to change in queen/walk.cpp, all the "debug(9, " calls to "debug(0, " (4 occurences).
Run ScummVM with -d0, redirect the output to file, move Joe walk above the "stairs" and attach the file to this report. Thanks.
comment:3 by , 18 years ago
Owner: | set to |
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Summary: | FoAQ: Joe walks on Air → FOTAQ: Joe walks on Air |
comment:4 by , 18 years ago
> You can use the debugger and enter "areas", clickable > areas will get displayed (You should observe a green > rectangle above the stairs).
Looks kinda blueish to me :-) hehe, anyway, is this supposed to be, imean what about those little boxes at the ceiling? Do they serve a purpose?
> Another "interesting" test would be to change in > queen/walk.cpp, all the "debug(9, " calls to > "debug(0, " (4 occurences). > Run ScummVM with -d0, redirect the output to file, > move Joe walk above the "stairs" and attach the file > to this report. Thanks.
Whatever i can do to help making ScummVM better... :-)
comment:5 by , 18 years ago
There's actually a real problem here, good catch.
Looking at the debugging areas, it seems clear the bounding box of the stairs is incorrect. It should be closer to the cabinet.
I just added a workaround in SVN (I adjusted the box dimensions).
comment:6 by , 18 years ago
Resolution: | → fixed |
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Status: | new → closed |
Joe in a VERY "light" mood...