Opened 18 years ago
Closed 16 years ago
#2918 closed defect (fixed)
FW: Missing sound
Reported by: | eriktorbjorn | Owned by: | sev- |
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Priority: | low | Component: | Engine: Cine |
Version: | Keywords: | ||
Cc: | Game: | Future Wars |
Description
Latest SVN snapshot English version
When the scaffolding (first room) moves up, there should be a sound effect. With ScummVM, there isn't.
Ticket imported from: #1599270. Ticket imported from: bugs/2918.
Change History (7)
comment:1 by , 18 years ago
Owner: | set to |
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comment:2 by , 18 years ago
Priority: | normal → low |
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comment:3 by , 18 years ago
comment:4 by , 18 years ago
The sound should now be played with latest SVN, although it's not exactly similar to the original.
comment:5 by , 18 years ago
I backported some of my latest changes to the original cinE code and with it, the sound is repeated "correctly", just like the original.
Looks like the problem is due to version of the adlib emulator used by ScummVM (there are similar problems with the soundfx songs but this is already known, I guess).
So, to me, this isn't an "engine bug" anymore.
comment:6 by , 16 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:7 by , 16 years ago
With introduction of new adlib emu from dosbox the sound is there now. Closing.
Doesn't sound that criticial, thus I am lowering the priority.