#2961 closed defect (fixed)
FOA: Kerner counts incorrectly during end sequence
Reported by: | bluegr | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
Platform: Windows XP ScummVM version: 0.10.0 SVN (22 Dec 2006) Game: Indiana Jones 4 and the Fate of Atlantis English PC CD-ROM talkie
*NOTE: The description below might contain spoilers for people who haven't played the game*
In the last screen, where Indy is with Kerner and Ubermann, if you tell Ubermann to count TWENTY orichalcum beads, he counts "pregod8" (which is 18 in the speech), "pregod9" (19) and then TWENTY. If he counts to 100, he counts it properly. The bug seems to be with the verbs for "18" and "19", which get displayed as "pregod8" and "pregod9". This seems more like a verb bug to be honest, because I think I remember it happening in the original too. It's not a major bug, because *SPOILER WARNING* leads to death anyway *END OF SPOILER*.
I've attached a savegame where this is happening. Just select the following dialog options: Indy: "OK let's get it over with" Ubermann will say: "Is your mind composed?" Indy: "Yes, I'm ready" Ubermann will ask if 20 beads is ok, answer with "Whatever you say" and you'll see the verb bug
Ticket imported from: #1621210. Ticket imported from: bugs/2961.
Attachments (2)
Change History (9)
by , 18 years ago
Attachment: | atlantis.s12 added |
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comment:1 by , 18 years ago
Summary: | Kerner counts wrong during end sequence → Kerner counts incorrectly during end sequence |
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comment:2 by , 18 years ago
Summary: | Kerner counts incorrectly during end sequence → ATLANTIS: Kerner counts incorrectly during end sequence |
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comment:3 by , 18 years ago
Summary: | ATLANTIS: Kerner counts incorrectly during end sequence → FOA: Kerner counts incorrectly during end sequence |
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by , 18 years ago
Attachment: | script-167.dmp added |
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The relevant - I think - script for the English talkie version
comment:4 by , 18 years ago
I think it's a script bug. As far as I can see, the script tells it to print "pregod8" and "pregod9". But I don't have the patience to play that far in DOSbox, so I can't say for certain that it's in the original game as well.
Of course, we could still add a workaround, like we did with the "I am Choas." typo in the CD version of Loom... File Added: script-167.dmp
comment:5 by , 18 years ago
Maybe a boot param could be used in original game, to compare more quickly?
comment:7 by , 18 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Save game at end screen where the verb glitch occurs