#3000 closed defect
GOB2: Can't talk to blacksmith
Reported by: | SF/matheschlumpf | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliins 2 |
Description
scummvm version: svn rev. 25066 [ScummVM 0.10.0svn (Jan 11 2007 13:22:43)] game version: German CD-ROM OS: linux (debian testing)
When I get the gum copy of the keyhole and give it to the blacksmith, then: when Winkle wants to speak with the blacksmith the game exits with
"Track g309a1 not found!"
(Use the save game, select Winkle, and click on the black smith.)
Best wishes and thanks for the excellent work!
Ticket imported from: #1633155. Ticket imported from: bugs/3000.
Attachments (1)
Change History (6)
by , 18 years ago
comment:1 by , 18 years ago
Yup, this also happens in my multilanguage CD version (If you bought it in Europe, we probably own the same version). I've tried this in DOSBox with interesting results :
-The first time you try to talk to the blacksmith with Winkle after giving him the imprint, the dialogue shows up in the dialogue box at the bottom, but the audio track doesn't play (it works fine before doing it) -The second time you try, the game freezes. D'oh.
I guess this is some kind of script issue; still, you don't need to talk to the blacksmith to progress in the game, so it's not that much of a big deal.
comment:2 by , 18 years ago
Summary: | Can't talk to blacksmith → GOB2: Can't talk to blacksmith |
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comment:3 by , 18 years ago
Keywords: | script removed |
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Owner: | set to |
comment:4 by , 18 years ago
Yes, that seems to be a script bug. I changed CDROM::startTrack() to just warn about missing tracks without exiting, so it should now mimik the behaviour of the original executable...
comment:5 by , 18 years ago
Status: | new → closed |
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save game