#3002 closed defect (duplicate)
WINCE: scummvm.ini induced crash
Reported by: | SF/knakos | Owned by: | SF/knakos |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | ||
Cc: | Game: |
Description
Copied from: http://forums.scummvm.org/viewtopic.php?p=18093
----------------------------------------------------- Hello,
some people are reporting random crashes of PocketSCUMM 0.9.1 with various games. Yesterday I had a similar problem. Suddenly ScummVM crashes when starting DOTT, which was stable before.
What I found out: The behaviour is affected by the size of the scummvm.ini. If I delete some (unnecessary) lines (e.g. the Smush_force_redraw lines), ScummVM runs stable. As soon as this line is added several times in the game blocks (happens automatically if the game is started), PocketSCUMM suddenly becomes unstable. In this way I can have a "stable" scummvm.ini or an "unstable" one. But unfortunately it is not the case, that ScummVM becomes always unstable if the scummvm.ini exceeds a specific size: up to e.g. 2000 Bytes it is stable, from 2000 - 2200 Byte it is unstable, over 2200 Byte it is stable again, over 3000 Bytes unstable ... (just fantasy sizes, only tried to delete some game entries in order to check the effect, like a proof of concept).
If I remember right, we had a similar problem some releases ago. I think, it had something to do with an uninitialised variable (a bool?), maybe regarding the keyboard or the tool bar. But I'm not sure at this point.
kind regards
Frank
Ticket imported from: #1634805. Ticket imported from: bugs/3002.
Change History (3)
comment:1 by , 18 years ago
Resolution: | → duplicate |
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Status: | new → closed |
comment:2 by , 18 years ago
comment:3 by , 6 years ago
Component: | → Port: WinCE |
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Duplicate of bug #1635529.