Opened 18 years ago

Closed 18 years ago

Last modified 18 years ago

#3060 closed defect (invalid)

GOB2: Game freeze

Reported by: SF/arcepi Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Gobliins 2

Description

Gobliins 2 (spanish DOS version) makes ScummVM freeze. It seems this version isn't recognized:

Trying to start game 'Gob engine game' MD5s of your game version are unknown. Please, report following data to ScummVM team along with your game name and version: intro.stk: "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232 intro.stk.: "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232 WARNING: But it looks like unknown variant of gob2!

I have attached a saved game that reproduces the crash when you try to exit using the stairs.

I'm using the latest SVN version:

C:\ScummVM>scummvm.exe -v Using configuration file: C:\Documents and Settings\Leticia\Datos de programa\Sc ummVM\scummvm.ini ScummVM 0.10.0svn (Feb 13 2007 00:03:03) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

Ticket imported from: #1659884. Ticket imported from: bugs/3060.

Attachments (2)

gob2 savegame.zip (26.7 KB ) - added by SF/arcepi 18 years ago.
Savegame that makes ScummVM freeze
log.zip (13.7 KB ) - added by SF/arcepi 18 years ago.
Debug output

Download all attachments as: .zip

Change History (11)

by SF/arcepi, 18 years ago

Attachment: gob2 savegame.zip added

Savegame that makes ScummVM freeze

comment:1 by bluegr, 18 years ago

That's hardly a "Game freeze" as you claim - it's merely an unknown version

comment:2 by SF/arcepi, 18 years ago

thebluegr: Have you tested the saved game and it didn't freeze using a recognized version?

comment:3 by DrMcCoy, 18 years ago

Hmm, I can't reproduce it here, could you run ScummVM with "-d1 --debugflags=DrawOpcodes,FuncOpcodes,GoblinOpcodes", play till the freeze and attach the output here?

comment:4 by DrMcCoy, 18 years ago

Component: Engine: Gob
Game: Gobliins 2
Owner: set to DrMcCoy

by SF/arcepi, 18 years ago

Attachment: log.zip added

Debug output

comment:5 by SF/arcepi, 18 years ago

I've attached the debug output. It seems to enter in some kind of infinite loop repeating:

opcodeFunc 0.0 [0x0.0x0] (o1_callSub) opcodeFunc 3.15 [0x3.0xf] (o2_checkData)

until I close scummvm. File Added: log.zip

comment:6 by DrMcCoy, 18 years ago

Could it be that you didn't (correctly?) copy disk3.stk from the 3rd floppy into your game directory? Removing that file produces exactly that effect here.

comment:7 by SF/arcepi, 18 years ago

That was the problem. I had no disk3.stk because I just copied the contents of floppys but didn't run install.

Sorry for wasting your time. Shouldn't ScummVM tell the user that a file is missing?

comment:8 by DrMcCoy, 18 years ago

> Shouldn't ScummVM tell the user that a file is missing?

Hmm, yes, the current SVN version / next daily build warns now when checkData() can't find the file...

comment:9 by DrMcCoy, 18 years ago

Resolution: invalid
Status: newclosed
Note: See TracTickets for help on using tickets.