Opened 18 years ago
Closed 18 years ago
#3114 closed defect (fixed)
AGI: Entering text while screen is shaking
Reported by: | eriktorbjorn | Owned by: | sev- |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | King's Quest 1 |
Description
Latest SVN snapshot
Entering text while the screen is shaking (e.g. after falling down the beanstalk for the umpteenth time in King's Quest 1) causes graphics glitches.
I'm guessing that the new text characters are drawn without compensating for the shake offsets.
Ticket imported from: #1678230. Ticket imported from: bugs/3114.
Attachments (3)
Change History (11)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
I've attached a King's Quest 1 savegame. Plant the beans, climb the beanstalk and (simplest of all) fall off. Keep typing rapidly as you land (causing the screen to shake), and you should be able to see it. File Added: kq1.009
comment:3 by , 18 years ago
The original KQ1 (in dosbox) ignores any keypresses while the screen is shaking.
comment:4 by , 18 years ago
I'm attaching a possible patch that disables input while the screen is shaking. But, unfortunately I cannot test it. File Added: bug_1678230_fix.diff
comment:5 by , 18 years ago
Attaching a second patch to avoid a possible regression. File Added: bug_1678230_fix_2.diff
comment:7 by , 18 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Ummm... exact steps to reproduce? :)