#3165 closed defect (invalid)
FW: Invisibility Timer Issue
Reported by: | SF/reverendted | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: Cine |
Version: | Keywords: | script | |
Cc: | Game: | Future Wars |
Description
Near the end of the game, the invisibility pill appears to wear off too quickly, preventing the player from reaching a hiding spot necessary to proceed in the game. On my end, the game does not seem to be completable. (The Interplay and Delphine logos flash by very rapidly at the beginning of the intro, so I suspect this may be an internal timer issue.)
I have attached a save-game file right before the action in question. To reproduce, walk to the card reader near the door, and Use the pill on the hero to become invisible, and attempt to reach cover behind the boxes outside the ship.
Ticket imported from: #1708360. Ticket imported from: bugs/3165.
Attachments (1)
Change History (6)
by , 18 years ago
comment:1 by , 18 years ago
Summary: | Invisibility Timer Issue → FW: Invisibility Timer Issue |
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comment:3 by , 18 years ago
Status: | new → closed |
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comment:4 by , 18 years ago
My mistake - the Masking Issue previously reported prevented me from seeing where the player was actually standing - this is a non-issue. Delete?
comment:5 by , 15 years ago
Owner: | set to |
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Resolution: | → invalid |
Future Wars save-game for invisibility pill