#334 closed defect
ALL: Mouse too sensitive in OpenGL mode
Reported by: | SF/phanlord | Owned by: | |
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Priority: | low | Component: | Port: Win32 |
Version: | Keywords: | ||
Cc: | Game: |
Description
In CVS GL Version it is very hard to use mouse it is so sensitive that with almost every movment goes out of the screen (Win32)
Ticket imported from: #579575. Ticket imported from: bugs/334.
Change History (8)
comment:1 by , 22 years ago
Priority: | normal → low |
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Summary: | CVS GL version mouse to sensitive → All: Mouse too sensitive in OpenGL mode |
comment:2 by , 22 years ago
comment:4 by , 22 years ago
I just tryed win32 snapshot from August 6th and again the same thing mouse movments are to sensitive. But now its a little bit better then before even tough it is too sensitive it can be used. Compared to non Gl version mouse pointer is still moving to quickly.
comment:5 by , 22 years ago
I think the problem is something related to SDL, because I can't see where the problem is since I didn't change the mouse code. I think that when i change the resolution to 640x480 (OpenGL mode) the mouse doesn't change it's sensitivity (Windows problem?). Try to change in the code (sdl_gl.cpp): fb2gl_init(640,480,0,70,gl_flags); to the resolution you normally use in Windows. For example, 1024x768: fb2gl_init(1024,768,0,70,gl_flags);
comment:6 by , 22 years ago
Status: | new → closed |
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Summary: | All: Mouse too sensitive in OpenGL mode → ALL: Mouse too sensitive in OpenGL mode |
comment:8 by , 6 years ago
Component: | --Unset-- → Port: Win32 |
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I don't know where the problem is, since I didn't change any mouse code in sdl_gl.cpp. The only difference between sdl.cpp and sdl_gl.cpp is the rendering stuff. The basic drawing (blittering in surfaces) is the same. Anyway, i will have a look at it.