#3347 closed defect (fixed)
NIPPON: Keyboard shortcut for quit fails
Reported by: | (none) | Owned by: | peres |
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Priority: | blocker | Component: | Engine: Parallaction |
Version: | Keywords: | ||
Cc: | Game: | Nippon Safes |
Description
I know that the Amiga version doesn't feature such a shortcut as the game won't quit unless one reboots the whole machine. Not sure about the DOS version.
Nonetheless it would make a neat addition to have such a shortcut for quitting the game back to the OS.
One can't get to ScummVM's game menu either (not that i'd need to, that is). It feels something is missing.
Still it would be a lot easier to quit the game with e.g. pressing "q" (in addition to "l" for loading and "s" for saving) to close the game than switching from fullscreen to window and closing that window instead, which are the steps i have to perform on AmigaOS4 now.
Again, not sure how it works on other ports/platforms.
Maybe adding F5 to bring up the whole menu would be a good idea overall?
Ticket imported from: #1762886. Ticket imported from: bugs/3347.
Change History (13)
comment:1 by , 17 years ago
comment:2 by , 17 years ago
Owner: | set to |
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comment:3 by , 17 years ago
Component: | → Engine: Parallaction |
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Game: | → Nippon Safes |
Summary: | NIPPON: Keyboard shortcut for quit → NIPPON: Keyboard shortcut for quit fails |
comment:4 by , 17 years ago
Confirming that it isn't possible to input anything during dialog, in every situation the mouse pointer is locked or erased from screen (i.e. intro, inbetweeners). Everytime one isn't allowed to save or load, to put it simple.
Since this is a bug as of know, i'll add the missing information.
ScummVM 0.11.0svn (Jul 28 2007 15:41:37) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
Nippon Safes Inc. (Multi-lingual/Amiga)
Amiga OS4 gcc version 4.0.2 (AmigaOS build 20051012)
comment:5 by , 17 years ago
It sounds pretty strange that you can't quit the game using a key combo like Alt-X or the like (check your platform information). The SDL backend allows me to quit whenever I want, except during logo screens. This can be fixed as well, though.
Speaking of saves, here are the situations in which one can't be allowed to save *for technical reasons*: - logo screens - in dialogue - during a location switch featuring a slide
Please report if you're encountering any difference from what I've stated.
comment:6 by , 17 years ago
Depends on a missing backend feature. Please take a look at bug #1763018.
comment:7 by , 17 years ago
Depends on a missing backend feature. Please take a look at bug #1763018.
comment:9 by , 17 years ago
Priority: | normal → blocker |
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comment:10 by , 17 years ago
This issue depends on a problem with the backend (see #1763018), or a problem with port of SDL for AmigaOS4. All I can do in the frontend is detect AmigaOS4 and quit when the user presses 'q' or any other chosen key.
If this is fine, then just drop here a line.
Thanks.
comment:11 by , 17 years ago
I'd be happy with ESC=Quit, like in the Lure engine, if anyone would ask me.
q=quit may cause problems with savegame name input!?
comment:13 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
This is a bug, it should be possible to quit the game at any point, via keyboard or mouse. The keyboard shortcut to quit, should be working in at least some situations (in game and menus) already though.
I notice this problem occurs during the display of logos at startup, and during dialogs. Please list any other locations where this problem occurs.