Opened 17 years ago
Closed 17 years ago
#3399 closed defect (invalid)
GOB3: water animation speedup when open inventory
Reported by: | SF/glorifindel | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Goblins 3 |
Description
Hi, I'm using the latest SVN build with the italian Cd version of Goblins 3. In the level in which you are a giant if you open the inventory the water animation will not stop but speed up. (Hope this time is a real bug!)
Ticket imported from: #1789709. Ticket imported from: bugs/3399.
Attachments (1)
Change History (3)
by , 17 years ago
Attachment: | gob3cd-it.s03 added |
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comment:1 by , 17 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:2 by , 17 years ago
> (Hope this time is a real bug!)
Actually, not really. :P The original binary in Dosbox does that as well. It's because the water animation is a palette animation and one of the functions the game scripts still call when the inventory is open is also responsible for advancing the palette animation.
Savegame, "giant" level