Opened 17 years ago
Closed 17 years ago
#3453 closed defect (fixed)
COMI: Guybrush sprite too big at volcano if walk skipped
Reported by: | spookypeanut | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
How to recreate: From the pre-bug save attached, walk down the slope, then after the screen change, immediately click the big red arrow in the bottom left to walk off that screen. Press escape straight away to skip the walk animation.
What happens: The Guybrush sprite seems to walk back up the volcano (which does not happen if escape is not pressed), but as he walks away the size of sprite does not change (and he seems oblivious to all obstacles in his way). When he gets back near the top he shrinks to his correct size and takes his mask off.
Note: The bug was first noticed on WinCE, but seems to appear on Linux as well.
Ticket imported from: #1834814. Ticket imported from: bugs/3453.
Attachments (2)
Change History (6)
by , 17 years ago
comment:2 by , 17 years ago
Unfortunately I don't have a way of playing this through on the original interpreter, so I don't know what happens there.
comment:3 by , 17 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 17 years ago
Should be fixed with latest SVN. For reference, script roomobj-56-915 handles the cutscene override.
pre-bug save game