#3475 closed defect (fixed)
INDY3 FM-TOWNS: Modified version does not start
Reported by: | SF/zoppologo | Owned by: | fingolfin |
---|---|---|---|
Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
I'm using the last scummvm svn (2007-11-30) under windows vista, but the problem is there since one of the first 0.11 builds:
i'm trying to play a modified version of INDY3 FM-TOWNS (translated from english into italian by a patch). ScummVM can't run it, it says 'Tryin to start game..." and it stops (i have to force scummvm to close).
The 0.10 version runs it fine.
Ticket imported from: #1842260. Ticket imported from: bugs/3475.
Change History (18)
comment:1 by , 17 years ago
Summary: | INDY3 FM-TOWNS - modified version does not start → INDY3 FM-TOWNS: modified version does not start |
---|
comment:2 by , 17 years ago
Summary: | INDY3 FM-TOWNS: modified version does not start → INDY3 FM-TOWNS: Modified version does not start |
---|
comment:3 by , 17 years ago
comment:5 by , 17 years ago
OK, so we may have to improve the auto detector. Can you run it with -d1 and tell us the full output? I.e.
./scummvm -d1 TARGETNAME
comment:6 by , 17 years ago
if i run it with scummvm -d1 indy3 it just says:
Debuglevel (from command line): 1 Output sample rate: 22050 Hz Looking for indy3 Trying to start game 'Indiana Jones And The Last Crusade'
and then stops
comment:7 by , 17 years ago
Have you tried manually setting the platform to "fmtowns" (via. the "Edit game" dialog) ?
comment:8 by , 17 years ago
I've got the same result of zoppologo, and game platform is set to FM-TOWNS
comment:10 by , 17 years ago
Odd. So, where can i get those patches? Preferably in a format which I can apply on my Mac, I don't have a Windows machine so I have a hard time running .exe files. Unless they are supported by DOSBox, that is...
comment:11 by , 17 years ago
I've made several b-diff files (binary diff files), one for each LFL, I hope you manage to update the game in your OS... 00.bdf = differences between original 00.LFL and patched 00.LFL etc
comment:12 by , 17 years ago
Link to archive of BDF: http://www.mediafire.com/?asrlsrpzaad (74 kb, ZIP)
I've use this DOS tool: www.programmersheaven.com/download/3103/download.aspx
comment:13 by , 17 years ago
Priority: | normal → low |
---|
comment:15 by , 17 years ago
For the future, I recommend you use e.g. bsdiff (http://www.daemonology.net/bsdiff/; there is also a Win32 version linked from there) for generating binary patches. The problem with "bdiff" is that there are a dozen or so programs under that name, each incompatible to the others. Your particular bdiff seems to be MS-DOS only. I'll try and see whether I can run it under DOSBox, though.
comment:16 by , 17 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
comment:17 by , 17 years ago
Bug fixed! A *very* stupid mistake in the detector code which slipped through for far too long. Thanks for the report!
comment:18 by , 6 years ago
Component: | → Engine: SCUMM |
---|---|
Game: | → Indiana Jones 3 |
Hi, I'm the author of this patch (that it's still in work-in-progress status, but it's near its conclusion), I've used ScummTR (www.lucasforums.com/showthread.php?t=118680) to make it and it has always worked with 0.10 version of ScummVM