Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#3509 closed defect (fixed)

GOB1: Long beeping noise after cutscene

Reported by: spookypeanut Owned by: DrMcCoy
Priority: normal Component: Engine: Gob
Version: Keywords:
Cc: Game: Gobliiins

Description

After the "the wizard asked us..." cutscene, there is about 5 seconds of beeping before the next screen comes up. The beeping seems to vary: when entering using the code, it seems to be high pitched, whereas when coming straight from the previous screen it is low, almost like mains hum.

The code to get straight to that scene is FTWKEEM.

(Using Linux build of current (13 dec) svn. Doesn't happen with original interpreter)

Ticket imported from: #1850343. Ticket imported from: bugs/3509.

Change History (3)

comment:1 by DrMcCoy, 17 years ago

Owner: set to DrMcCoy

comment:2 by DrMcCoy, 17 years ago

Fixed it with r29857.

comment:3 by DrMcCoy, 17 years ago

Resolution: fixed
Status: newclosed
Note: See TracTickets for help on using tickets.