#3509 closed defect (fixed)
GOB1: Long beeping noise after cutscene
Reported by: | spookypeanut | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Gobliiins |
Description
After the "the wizard asked us..." cutscene, there is about 5 seconds of beeping before the next screen comes up. The beeping seems to vary: when entering using the code, it seems to be high pitched, whereas when coming straight from the previous screen it is low, almost like mains hum.
The code to get straight to that scene is FTWKEEM.
(Using Linux build of current (13 dec) svn. Doesn't happen with original interpreter)
Ticket imported from: #1850343. Ticket imported from: bugs/3509.
Change History (3)
comment:1 by , 17 years ago
Owner: | set to |
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comment:2 by , 17 years ago
comment:3 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
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Fixed it with r29857.