Opened 17 years ago
Closed 17 years ago
#3513 closed defect (fixed)
SWORD2: Black-out in Forest
Reported by: | SF/fermion | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: Sword2 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 2 |
Description
ScummVM 0.11.0svn (Dec 7 2007 19:47:40) Features compiled in: Vorbis FLAC MP3 zLib MPEG2 English language, SoldOut CD version Latest snapshot for Mac OS X, using version 10.4.11 of the OS
From the area with the swamp in the forest, click the middle exit on the left. (In the provided saved game, it's the one that George is facing.) The location it goes to is random: eventually it will return George to the same location (he'll come out from a different path). Immediately click on the same exit again - the middle exit on the left again, that is. The screen fades to black, and cannot be made to recover.
This bug also appears to be present in version 0.10.0 of ScummVM.
Ticket imported from: #1851502. Ticket imported from: bugs/3513.
Attachments (1)
Change History (6)
by , 17 years ago
Attachment: | sword2.019 added |
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comment:1 by , 17 years ago
Summary: | Black-out in Forest → SWORD2: Black-out in Forest |
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comment:2 by , 17 years ago
I can reproduce this. I will take a closer look later. (It's 2 o'clock in the morning here at the moment. :-)
comment:3 by , 17 years ago
Owner: | set to |
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comment:4 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 17 years ago
I've committed a fix for this bug.
It wasn't a script bug, as I first thought, it was a game engine bug. When you click on the same exit twice in a row, the engine fades down the screen, hides the mouse cursor, and sets the EXIT_FADING script variable to tell the already running exit script to leave the room immediately. But in this case, the exit script isn't running.
Now the engine clears the EXIT_CLICK_ID script variable when entering a new room.
Saved game at the appropriate location