#3547 closed defect (fixed)
NIPPON: Credits music stopped early in demo
Reported by: | Kirben | Owned by: | peres |
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Priority: | normal | Component: | Engine: Parallaction |
Version: | Keywords: | ||
Cc: | Game: | Nippon Safes |
Description
ScummVM 0.12.0svn (Jan 5 2008 09:38:09) Compiled under mingw with GCC 4.2.1 Running on Windows XP Media Center 2005 Edition English Amiga demo of Nippon Safes.
The music in the credits sequence at the end of the demo, is stopped too early. The music is stopped after the display of credits finishes under ScummVM. But the music just continues/loops in the original Amiga demo.
Ticket imported from: #1864270. Ticket imported from: bugs/3547.
Attachments (1)
Change History (9)
comment:1 by , 17 years ago
comment:2 by , 17 years ago
Isn't the actual problem the music is been stopped in this case though?
If I enable audio debug output I see: AmigaSoundMan::stopMusic()
Just as the display of the credits is finished.
comment:3 by , 17 years ago
See the attached patch, for a possible solution.
I'm not sure if the change should apply to the full Amiga version of Nippon Safes though. File Added: music.diff
comment:5 by , 16 years ago
Status: | new → pending |
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comment:8 by , 16 years ago
Resolution: | → fixed |
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Status: | pending → closed |
Nippon Safes uses Audio::makeProtrackerStream to create its music streams. That routine can't create a looping stream right now (for reasons I don't know), so the only way to fix this bug would be to extend it.
I can do this if it is ok even in the current situation of feature-freeze, but would like to know if there are any good reasons for which it hasn't already been implemented.