#3570 closed defect (invalid)
INDY3: Crash when arriving at the castle
Reported by: | SF/malocy | Owned by: | |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
when i arrive at the castle in the game, i knock down the butler, and then go any way. A non active sequence start, and then the game crashes: a console appears.
ERROR: (34:129:0x11A): Invalid actor 32 in o5_actor0ps
I type "exit" to shut the console and the game turns off.
Ticket imported from: #1874582. Ticket imported from: bugs/3570.
Attachments (2)
Change History (11)
by , 17 years ago
Attachment: | Clip_5.jpg added |
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comment:1 by , 17 years ago
I used 0.10.0a version on DS and 0.11.0b version on PC
The error is the same (on DS it's quite difficult to read it in fact) I think i use a Floppy version of indy3, cause a have 4 files named disk#.id I attach my save. File Added: indy3-vga.s01
comment:2 by , 17 years ago
It would be good to know better which version this is precisely. You say you *think* it' a floppy version? Could you elaborate?
comment:3 by , 17 years ago
Summary: | bug report on indy3 → INDY3: Crash when arriving at the castle |
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comment:4 by , 17 years ago
I don't know if i'll help you any more. I mean, i told you about that bug to help you to improve your project, and i was meant to be a pirate!! Who can say he has never used copy games? I gave you the exact bug, a screenshot of the console, and my savegame. And after that, somebody told me i'm just a pirate!! I can't do anything more for you.
Cordially
comment:5 by , 17 years ago
So this *is* an illegal copy. Noone accused you of anything, providing all the necessary information for the version of the game you have is always vital and important. But then you admitted that you got an illegal copy and started defending yourself showing how "right" you are. I'm sorry but I just couldn't help myself, the tone of your reply is uncalled of.
Please don't get started on the whole piracy subject, it's very sensitive and has been covered extensively in the project's FAQ, wiki, forum rules and the forums themselves. In short: the ScummVM developers are against piracy for many reasons: suffice to say that you can't ask for help for something which doesn't legally belong to you. You can't act like that and start pointing fingers at others when you are obviously doing something illegal, immoral, and just plain wrong. As mentioned several times already, we are all working on this project on our spare time because we want to, but there is no reason to get in legal trouble for it because *you* want to. Of course there is "nothing else you can do for us" as you said, you've already done enough.
Moreover, warez versions of games sometimes have corrupted data files which may lead to weird situations such as this one, but since you don't have the original game you're in no position to verify if its files are corrupted or not and copy them over from their original media.
When you're doing something wrong, please don't come back and start defending yourself, it really doesn't help...
comment:6 by , 17 years ago
OK, I wasn't actually expecting this to be yet another case of warez but merely wanted to find out with which version of Indy3 to try. But as it is, it seems the issue resolved itself.
comment:7 by , 17 years ago
The only thing i can tell you about the version is it's composed with 90 .LFL files and four disk#.id files. The total of these files is: 4.40Mo I don't know if it's a floppy or CD version. That's the very all things i can tell you. Now i'm not commanding you a solution, just reporting a bug. I'm searching for a true version, perhaps there won't be any bug with it, perhaps there will. I'll only be able to tell you when i'll have it. Since then i won't bother you any more.
comment:8 by , 17 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:9 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Indiana Jones 3 |
screenshot of the bug