Opened 17 years ago
Closed 14 years ago
#3574 closed defect (fixed)
AGI GR: Screen updates handled wrong/unfinished
Reported by: | raziel- | Owned by: | sev- |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Goldrush |
Description
ScummVM 0.12.0svn (Jan 18 2008 09:58:42) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the mines, when walking through darkness with the lantern lit. There is only a small part of the surrounding lit, the rest stays dark.
When moving the character, giving a command, like "looK" and clicking the respecive text window away the screen is not updated quites right.
I encountered two different behaviours in the same place:
1) The screen will go completely dark when the text winddow comes up (like in the screenshot with Jerrod on the ladder and the command "look" - He sees the shaft and tells so, but the lantern seems to be extinguished for that moment - happens in other shafts too)
2) All "moveable" objects (like the "pick" or any of the gold in the walls) will pop out of the darkness once the text window has been clicked away. Thats just not right and looks ugly
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1875209. Ticket imported from: bugs/3574.
Attachments (3)
Change History (12)
by , 17 years ago
Attachment: | AGI_GR_Screen_Update_Glitch_1.png added |
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by , 17 years ago
Attachment: | AGI_GR_Screen_Update_Glitch_2.png added |
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The gold above Jerrod shouldn't be visible
comment:1 by , 17 years ago
btw: the objects popping up will go away once the character is moved again, so maybe it just needs another screen redraw? File Added: AGI_GR_Screen_Update_Glitch_2.png
comment:2 by , 17 years ago
Having played around in the mines in the original Amiga version using WinUAE I can say that it uses a blinking effect when the lantern is lit. What I mean is that the ego and a bit of its surroundings is normally shown when the lantern is lit but when you move around everything goes black at seemingly random intervals and then is shown again. This blinking behaviour would seem like the logical problem maker for this bug. Don't know if a similar effect is used in the PC-version.
Another way to bring up a faulty behaviour in ScummVM is to run around in the mines with the lantern lit and then go into the menus and move around in the menus, it makes the whole screen area seem lit although it shouldn't look like that.
comment:3 by , 15 years ago
I need the saves, as I am not very well familiar with Gold Rush! Could you, please, provide saves at the respective places?
comment:4 by , 15 years ago
Owner: | set to |
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comment:5 by , 15 years ago
Its far better with your latest commits, but still needs some polishing.
There is this ugly block of light beside (right and sometimes left) of the newly lit area on top (when Jake goes upwards)
comment:6 by , 15 years ago
Can you somehow provide me the movie how it looked in the original or at least serie of the screenhosts?
Or do you mean that the lit area should always be square-shaped there?
comment:7 by , 15 years ago
>Or do you mean that the lit area should always be square-shaped there?
Exactly :-)
comment:8 by , 14 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:9 by , 14 years ago
I improved the output, and it seems to be the maximum possible with current rendering pipeline. Closing
Complete Darkness