Opened 17 years ago

Closed 17 years ago

Last modified 16 years ago

#3653 closed defect (invalid)

KYRA1: Pause between every spoken line

Reported by: raziel- Owned by: lordhoto
Priority: normal Component: Engine: Kyra
Version: Keywords:
Cc: Game: Kyrandia 1

Description

ScummVM 0.12.0svn (Mar 12 2008 19:33:29) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

There's a pause of some seconds between every spoken line in Kyrandia 1, most noteable (so far) in Serpent's Grotto at the "floating balls" altar. Brandon is saying something like this:

"If i find something suitable (for the altar to fit)" some seconds pause "i'll return"

Also it's quite annyoing while dialogues with NPC's ...one never know if a commetn has finished yet

Using Midi and no subtitles

Kyrandia 1 (English/CD)

AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1914315. Ticket imported from: bugs/3653.

Attachments (3)

kyra1.020 (1.8 KB ) - added by raziel- 17 years ago.
Talk to the ... pink thingies :-)
kyra1.2.020 (1.9 KB ) - added by raziel- 17 years ago.
Click on the upper half of the screen
kyra1.3.020 (1.9 KB ) - added by raziel- 17 years ago.
Click on the upper half of the screen

Download all attachments as: .zip

Change History (12)

comment:1 by eriktorbjorn, 17 years ago

You mean "pause" as in "the animation freezes"? Does it make any difference if you turn off voices and play with subtitles only? There was some discussion - I think you were there, but I don't remember if it was all in public - the other day about how the snd_voiceWaitForFinish() / snd_stopVoice() in o1_restoreCustomPrintBackground() cause some types of animation to hang while waiting for the voice-over to finish.

comment:2 by raziel-, 17 years ago

@erkitorbjorn

The animation goes on (e.g. Darm moves his head, the floating balls ... err, float) there is just this "pause before the next segment of speech is started ... the subtitles gave me an idea ... it is like as the game waits for the subtitles to finish although there are none. (not that this is a possible solution, just a hint on how long the "pause" is)

Playing only with subtitles doesn't trigger it (obviously as there is no speech)

Yes, i was part of that discussion (or at least i tried to take part :-)), the "solution" given there didn't change it for me unfortunately, thats why i wrote the item ... reading the explanation in your post my bug is different (though i don't know if it is a bug at all, as i am not able to play the game with speech and the real interpreter)

None of the animation hangs (at least, none caught my eye) only the speech has too long "pauses" between each segment before it goes on

Hope that helps

by raziel-, 17 years ago

Attachment: kyra1.020 added

Talk to the ... pink thingies :-)

comment:3 by raziel-, 17 years ago

File Added: kyra1.020

by raziel-, 17 years ago

Attachment: kyra1.2.020 added

Click on the upper half of the screen

comment:4 by raziel-, 17 years ago

File Added: kyra1.020

by raziel-, 17 years ago

Attachment: kyra1.3.020 added

Click on the upper half of the screen

comment:5 by raziel-, 17 years ago

File Added: kyra1.020

comment:6 by raziel-, 17 years ago

Resolution: invalid
Status: newclosed

comment:7 by lordhoto, 17 years ago

Owner: set to lordhoto

comment:8 by SF/glorifindel, 16 years ago

It happens to me too with the italian patched version and ScummVM 0.12

comment:9 by lordhoto, 16 years ago

Really? Maybe you could supply a savegame to let me check that. It could be because of different text line lengths and not adjusted text delays. So a fan translation specific problem.

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