Opened 17 years ago

Closed 17 years ago

Last modified 17 years ago

#3667 closed defect (fixed)

HoF: Marco missing animation frames

Reported by: raziel- Owned by: lordhoto
Priority: normal Component: Engine: Kyra
Version: Keywords:
Cc: Game: Kyrandia 2

Description

ScummVM 0.12.0.svn (Mar 22 2008 14:43:23) Features compiled in: Vorbis FLAC MP3 zLib MPEG2

When Marco is dangling from the flesh-eating plant near Zanthia's place, the animation of him is cut off prematurely. Normally he would go down left, up, down right, up, waving his arms around. With a few loops and then go back into start position. In ScummVM this is cut to a single "tick" in one direction bringin him back to start position immediately.

Save Games for ScummVM and DOSBox attached

Kyrandia 2 (English/DOS/CD)

AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)

Ticket imported from: #1923638. Ticket imported from: bugs/3667.

Attachments (3)

kyra2.003 (1.5 KB ) - added by raziel- 17 years ago.
ScummVM savegame
FATE_000.SAV (3.9 KB ) - added by raziel- 17 years ago.
DosBox savegame 0?
FATE_001.SAV (3.9 KB ) - added by raziel- 17 years ago.
DosBox savegame 1

Download all attachments as: .zip

Change History (8)

by raziel-, 17 years ago

Attachment: kyra2.003 added

ScummVM savegame

by raziel-, 17 years ago

Attachment: FATE_000.SAV added

DosBox savegame 0?

comment:1 by raziel-, 17 years ago

File Added: FATE_000.SAV

by raziel-, 17 years ago

Attachment: FATE_001.SAV added

DosBox savegame 1

comment:2 by raziel-, 17 years ago

File Added: FATE_001.SAV

comment:3 by fingolfin, 17 years ago

Owner: set to lordhoto

comment:4 by lordhoto, 17 years ago

Fixed in current SVN, seems a bit faster than in the original though, but since there's no set delay there nothing can be done about that. Thanks for reporting.

comment:5 by lordhoto, 17 years ago

Resolution: fixed
Status: newclosed
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