#3675 closed defect (fixed)
WINCE FOA: Crashing on launch with 2xSAI selected
Reported by: | SF/bluemako | Owned by: | SF/knakos |
---|---|---|---|
Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 4 |
Description
Indy Fate of Atlantis won't launch when 2xSAI is selected, it just crashes out the the PDA file explorer without any error messages.
Selecting 2x scaling or none seems to be the only way to get it to run.
No other games I have installed seem to do this. It runs fine on WinXP SCUMMVM.
My specs:
PDA HP iPaq 212 Enterprise (VGA) WM 6.0 SCUMMVM v0.11.1 for Win CE ARM Indy CD Talkie version
Ticket imported from: #1934004. Ticket imported from: bugs/3675.
Change History (6)
comment:1 by , 17 years ago
comment:3 by , 17 years ago
Owner: | set to |
---|---|
Summary: | Atlantis: Crashing on launch with 2xSAI selected → WINCE FOA: Crashing on launch with 2xSAI selected |
comment:4 by , 17 years ago
yes, it's very probable that it's the backend's fault (withou checking).
comment:5 by , 16 years ago
Yep, all weird scaler are working again in 0.13.0, which will be released shortly (I fixed this a while back).
Thanks for the report.
comment:6 by , 16 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
I was about to write confirming this, I tried it yesterday and I had the same problem, but I just tried it again on my device and it worked. Could it be a memory issue? Do the scalars use that much memory?
As an aside, having had FOA crash, Sam & Max with 2xSAI worked fine.