Opened 17 years ago
Closed 16 years ago
#3684 closed defect
AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed
Reported by: | raziel- | Owned by: | |
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Priority: | low | Component: | Engine: AGI |
Version: | Keywords: | original | |
Cc: | Game: | AGI Fanmade |
Description
ScummVM 0.12.0svn (Apr 6 2008 06:47:38) Features compiled in: Vorbis FLAC MP3 zLib MPEG2
When one talks to Percy a second time (idle chat, NOT trying to get his ball off the tree with "FLOAT") Caitlyn's ego will not be erased due to either broken talk script (Percy is babbling on too although he didn't say anything) or a wrong sprite handling in both cases (Caitly and Percy)
"Hey Percy, how are you today?" "Not so good, Caitlyn. My ball is stuck in that tree. I was playing and threw it too high. What am i gonna do???" "That's a shame Percy, wish i could help find a way to get it, but i have important things to take care of."
Upto this point the dialogue is the same as on the first meet, but now it changes:
"You practice your fire spell, being careful not to get burnt."
No response here, Percy babbling on and a second Caitlyn sprite appeared.
Save game and screenshot attached.
Caitlyn's Destiny (DOS/English)
AmigaOS4 gcc version 4.0.2 (AmigaOS build 20051012)
Ticket imported from: #1935954. Ticket imported from: bugs/3684.
Attachments (4)
Change History (15)
by , 17 years ago
Attachment: | caitlyn.007 added |
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by , 17 years ago
Attachment: | AGI_Caitlyn_Double_Sprite.png added |
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The left one is the right one ... err
comment:2 by , 17 years ago
Owner: | set to |
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comment:3 by , 17 years ago
Another instance of this misbehaviour happens right after one crawls out the cave passageway (after helping Marullus).
Caitlyn will lie down to sleep, gets her stuff stolen by another elf and wakes in the morning. Though, she stands but her sleeping sprite is not erased, thus having two Caitlyn's on the screen again.
It will goe away when she finishes talking, but in a wrong manner. As she is already standing, the standing sprite is wrongly erased and she will stand up from the floor again.
Strange behaviour, seems the sprite handling is flawed AND a script error takes place(?) File Added: caitlyn.005
comment:5 by , 17 years ago
Keywords: | original added |
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comment:6 by , 17 years ago
Tested with DOSBox 0.70 and AGI interpreter v2.936
Exactly the same behaviour
comment:7 by , 16 years ago
Owner: | removed |
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comment:9 by , 16 years ago
Priority: | normal → low |
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comment:10 by , 16 years ago
Status: | new → closed |
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comment:11 by , 16 years ago
This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki
"Talk to boy"