Opened 17 years ago
Closed 17 years ago
#3691 closed defect (fixed)
SQ2: Text prompt glitch
Reported by: | eriktorbjorn | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 2 |
Description
Current SVN snapshot English version of the game
I guess this is actually two separate bugs, but...
Near the end of the game, you're supposed to enter a code to abort the clone launch. On this screen, the game does not draw any text prompt. If I hit Enter, the game draws a "-" prompt. I think the prompt is actually supposed to be "-->". At least, that's what _game.strings[0] contains.
I haven't verified this with the original interpreter. I thought I saw a screenshot somewhere that showed the full prompt, but I can't remember where.
Ticket imported from: #1939632. Ticket imported from: bugs/3691.
Attachments (1)
Change History (6)
by , 17 years ago
comment:1 by , 17 years ago
Owner: | set to |
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comment:2 by , 17 years ago
This looks very similar to the bug #1875076 "AGI GR: Input prompt not changing in outhouse" although from a different game, of course.
comment:3 by , 17 years ago
What buddha_ said is correct, the bugs in the two bug reports are actually caused by incorrect handling of nonstandard text input prompts. I've fixed this partially with commit #31477, however it seems that the text prompt is not correctly updated sometimes - currently, it's updated when the prompt changes and there is already a prompt on screen, which is not the correct way of updating it
comment:4 by , 17 years ago
Resolution: | → fixed |
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Status: | new → closed |
Examine the screen to see the glitch