#371 closed defect (fixed)
distorted SFX
Reported by: | SF/inguin | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
I just noticed that in Sam&Max and Dott the speech and SFX appear strangely distorted. I don't know when it broke, since I didn't run these games for some time. It very much sounds like some signed/unsigned problem to me. Did you change something about that lately, maybe to make the Zak256 sounds (which sound OK) playing?
Ticket imported from: #587668. Ticket imported from: bugs/371.
Change History (9)
comment:1 by , 22 years ago
Owner: | set to |
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comment:2 by , 22 years ago
comment:3 by , 22 years ago
I update to the latest CVS version at least once a day and did so again a few minutes ago. The bug is not yet fixed.
comment:6 by , 22 years ago
I commited yet another "fix", please try it with latest CVS again.
comment:7 by , 22 years ago
Very much better now. It would be perfect if it wasn't for a little "click" a the start or end of each sample which has not been there before.
comment:8 by , 22 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:9 by , 6 years ago
Component: | --Unset-- → Engine: SCUMM |
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Game: | → Sam and Max |
khalek tried to track it down, it seems to be related to some volume changes. Please try current CVS (or wait for a new daily build) so see if it is fixed.