Opened 17 years ago
Closed 16 years ago
#3738 closed defect (fixed)
BLUESABCTIME: crash
Reported by: | SF/islanti | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Blue's ABC Time Activities |
Description
Blue's ABC Time English CD crashes after entering the player's name. This happens with 0.11.1 and a recent 0.12 daily build. Videos have been converted to DXA and are working in engine before the crash. No errors are reported withthe video.
The --debuglevel=10 output leading up to the crash: findResource(AKCI, 50b5a7c) findResource(AKSQ, 50b5a7c) findResource(AKCD, 50b5a7c) findResource(AKPL, 50b5a7c) findResource(AKCT, 50b5a7c) getResourceAddress(Matrix,2) == NULL getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Buffer,9) == 0p43c1bac getResourceAddress(Costume,8) == 0p50b5a7c findResource(AKSQ, 50b5a7c) findResource(AKFO, 50b5a7c) (5:11:0x1A486): getResourceAddress(Script,11) == 0p20f1efc (5:11:0x2F9): Script 11, offset 0x2f9: [73] o6_jump() (5:11:0x9): Script 11, offset 0x9: [3] o6_pushWordVar() (5:11:0xB): readvar(19) (5:11:0xB): push 0 (5:11:0xC): Script 11, offset 0xc: [0] o6_pushByte() (5:11:0xD): push 0 (5:11:0xE): Script 11, offset 0xe: [10] o6_gt() (5:11:0xE): pop 0 (5:11:0xE): pop 0 (5:11:0xE): push 0 (5:11:0xF): Script 11, offset 0xf: [5D] o6_ifNot() (5:11:0xF): pop 0 (5:11:0x2F8): Script 11, offset 0x2f8: [6C] o6_breakHere() (5:208:0x2F8): getResourceAddress(Room,5) == 0p50e57e4 (5:208:0x18F5E): Script 208, offset 0x18f5e: [73] o6_jump() (5:208:0x18F56): Script 208, offset 0x18f56: [0] o6_pushByte() (5:208:0x18F57): push 22 (5:208:0x18F58): Script 208, offset 0x18f58: [98] o6_isSoundRunning() (5:208:0x18F58): pop 22
At this point the SCUMMVM process stops responding according to Windows.
Ticket imported from: #1971331. Ticket imported from: bugs/3738.
Change History (9)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Clarification. With Win32 on Vista the game crashes 100% of the time as described in this bug.
WinCE version crashes if any names exist in the "chalkboard" user selection screen. Deleting all names and creating a new one works fine as a workaround in WinCE at least.
comment:4 by , 16 years ago
Owner: | set to |
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Summary: | bluesabctime crash → BLUESABCTIME: crash |
comment:5 by , 16 years ago
Owner: | removed |
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comment:6 by , 16 years ago
Not sure what could trigger a lock up when checking whether sound is still running. I suspect the actual lock up point could be in a different area of code.
But I don't own any of the Blue's Clues games, so can't do any further testing.
comment:7 by , 16 years ago
Is there any additional testing I can do to provide more/better information?
comment:8 by , 16 years ago
Component: | → Engine: SCUMM |
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Game: | → Blue's ABC Time Activities |
Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
comment:9 by , 16 years ago
The crash was caused by memory corruption, due to several invalid writes in wizPackType1(). The crash is fixed in ScummVM SVN, use the next daily snapshot of ScummVM SVN.
Same files work fine with SCUMMVM WinCE port, so this issue seems to be Win32 (Vista) specific.