#3765 closed defect (duplicate)
WII: Pressing "j" via Wii-Mote instead of "y"
Reported by: | m-kiewitz | Owned by: | dhewg |
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Priority: | normal | Component: | Engine: AGOS |
Version: | Keywords: | ||
Cc: | Game: | Simon the Sorcerer 1 |
Description
Hi,
in backends\platform\wii\osystem_events.cpp PADS_LEFT is mapped to 'y'. This is good for english versions of games, but at least the German version of Simon the Sorcerer series requires one to press 'j' (ja) instead of 'y' (yes).
KBD_EVENT(PADS_LEFT, Common::KEYCODE_y, 'y');
I don't know how to fix this in the best way. I assume that the event is mapped throughout ScummVM. If possible change mapping when running language == "German" games. Or accept 'y' as well on German versions of games.
Regards M. Kiewitz
Ticket imported from: #1991684. Ticket imported from: bugs/3765.
Change History (4)
comment:1 by , 16 years ago
Owner: | set to |
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Summary: | Wii: Pressing "j" via Wii-Mote instead of "y" → WII: Pressing "j" via Wii-Mote instead of "y" |
comment:2 by , 16 years ago
comment:3 by , 15 years ago
hardcoding "y" for german versions should not be the solution. for now you can use the virtual keyboard, but in the end those could/should be mapped via the keymapper.
closing this as duplicate for feature request #2798826
comment:4 by , 15 years ago
Resolution: | → duplicate |
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Status: | new → closed |
I think this could be addressed once our keymapper GSoC task is completed. Then there could be provided a per-game key map.