#3790 closed defect
WII: Freeze in gameplay CMI
Reported by: | SF/ace2020boyd | Owned by: | dhewg |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 3 |
Description
the game freezes when you talk to voodoo lady but wait like a 1min or so then it continues then stops again in other areas
Ticket imported from: #2005569. Ticket imported from: bugs/3790.
Attachments (1)
Change History (19)
comment:1 by , 16 years ago
Summary: | Freeze in gameplay → Wii: Freeze in gameplay CMI |
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comment:2 by , 16 years ago
Summary: | Wii: Freeze in gameplay CMI → WII: Freeze in gameplay CMI |
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comment:3 by , 16 years ago
comment:4 by , 16 years ago
Owner: | set to |
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by , 16 years ago
game freezes her near cabana boy also happens when meet voodoo lady and on
comment:5 by , 16 years ago
Scumm Ver: 0.12.0svn Version of game:win95 lang:English
File Added: comi.s01
comment:6 by , 16 years ago
Priority: | normal → high |
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comment:7 by , 16 years ago
Priority: | high → normal |
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comment:8 by , 16 years ago
Please do not modify the priority settings. They are for team internal use only (sadly, we can't block users from modifying them).
comment:10 by , 16 years ago
yes, this freezes a few seconds (but only ~15s for me). the game is reading resources, and this takes so long. seems like libfat performs really bad on the huge COMI files. this happens on various places in this game.
comment:11 by , 16 years ago
Priority: | normal → low |
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comment:12 by , 16 years ago
Lowering priority, so it will go out of my sight before releases. I really hope that libfat performance will be improved.
comment:15 by , 16 years ago
Status: | new → pending |
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comment:16 by , 16 years ago
There have been quite some performance increases regarding SD throughput and opening files (included in my SVN builds). COMI got better, but there're still some minor "freezes". For example: When playing the intro and the island is zooming in, it halts for ~0.2 seconds just before the subtitle is displayed. This happens when the font file is being opened. I believe that this problem will always be present on the Wii port in some form with bigger games. Hopefully the I/O delays get better in the future, but there's not much i can do about this.
ace2020boyd: Please retest COMI, it should be better, just not 100% perfect
-> Pending
comment:17 by , 16 years ago
This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).
comment:18 by , 16 years ago
Status: | pending → closed |
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To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build) * Bug details, including instructions on reproducing it * Language of game (English, German, ...) * Version of game (talkie, floppy, ...) * Platform and Compiler (Win32, Linux, MacOS, ...) * Attach a save game if possible * If this bug only occurred recently, please note the last version without the bug, and the first version including the bug. That way we can fix it quicker by looking at the changes made.
This should only take you a little time but will make it much easier for us to process your bug report in a way that satisfies both you and us.
Thank you for your support!