Opened 16 years ago
Closed 16 years ago
#3823 closed defect (fixed)
MONKEY2: Misplaced Text
Reported by: | SF/mthreepwood | Owned by: | sev- |
---|---|---|---|
Priority: | blocker | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
Monkey2 DOS English, running 0.12.0svn. Mac OS X 10.4.
When Guybrush talks when first arriving on Phatt Island after choosing the third dialogue option, the bottom line is pushed off to the right cutting off part of a word.
See attached screenshot. In the saved game, just click the third option.
Ticket imported from: #2023727. Ticket imported from: bugs/3823.
Attachments (2)
Change History (12)
by , 16 years ago
Attachment: | bug_screenshot.zip added |
---|
comment:2 by , 16 years ago
I can confirm this behavior (Win32) - can also be replicated by using bootparam 9090 and using the syringe on the voodoo doll, then following lechuck into the next room and choosing the "stretchy strongman" line.
comment:3 by , 16 years ago
Just tried it with 0.11.1 release version, it doesn't occur there so it's a regression since then
comment:4 by , 16 years ago
Since it is a regression in one of the most used games, assigning it a release critical status. Raising priority.
comment:5 by , 16 years ago
Priority: | normal → blocker |
---|
comment:6 by , 16 years ago
This regression is caused by the _newLineCharacter changes to engines/scumm/charset.cpp by sev in revision 31757.
Those _newLineCharacter changes should be limited to the exact game versions that require it.
comment:7 by , 16 years ago
Owner: | set to |
---|
comment:8 by , 16 years ago
Moving the "_newLineCharacter = 0xfe;" from the beginning of loadCJKFont() to under the first if statement fixes it. Not sure if that's correct though.
comment:9 by , 16 years ago
Resolution: | → fixed |
---|---|
Status: | new → closed |
Screenshot of Issue