Opened 16 years ago
Closed 16 years ago
#3871 closed defect
DRASCULA: sprite glitch while walking and talking together
Reported by: | SF/glorifindel | Owned by: | |
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Priority: | low | Component: | Engine: Drascula |
Version: | Keywords: | original | |
Cc: | Game: | Drascula |
Description
I'm using latest 0.12pre SVN build and the italian version Drascula under WinXP.
In the 1st room of the game, try walking in the centre of the room, and while walking, try to click on the door with stairs in the right side of the screen. The main character's face will have some glitch.
Ticket imported from: #2056404. Ticket imported from: bugs/3871.
Attachments (1)
Change History (8)
by , 16 years ago
comment:1 by , 16 years ago
Component: | → Engine: Drascula |
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Game: | → Drascula |
comment:2 by , 16 years ago
Haha, I just tested this too on the English version under win32 in a trunk build aside from looking quite funny I am surprised I didnt notice it when playing through.
comment:4 by , 16 years ago
It is just matter of those excess updateScreen() calls. Lowering priority.
comment:5 by , 16 years ago
Keywords: | original added |
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Priority: | normal → low |
comment:6 by , 16 years ago
Status: | new → closed |
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comment:7 by , 16 years ago
This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki
Sprite glitch