#3995 closed defect (fixed)
GUI: Could not load widget position ...
Reported by: | eriktorbjorn | Owned by: | SF/tanoku |
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Priority: | normal | Component: | GUI |
Version: | Keywords: | ||
Cc: | Game: |
Description
Latest ScummVM SVN snapshot
When adding a game where ScummVM cannot determine the exact version (like the Goblins games), it should present a list of possible alternatives. Instead, it prints messages like:
WARNING: Could not load widget position for 'defaultChooser_chooser_list'! Widget <defaultChooser_chooser_list> has x < 0: 31920!
The last number in the second message seems random, so maybe it's an uninitialised variable. I can't find any definition of the layout for this chooser. It might be missing, but I don't know enough about it to add one myself.
Ticket imported from: #2164305. Ticket imported from: bugs/3995.
Change History (5)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Owner: | set to |
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comment:3 by , 16 years ago
I get the same error I've accidentally created a duplicate bug report about this. Here's the information from the other bug report:
Using the latest SVN version of ScummVM under Windows XP and Vista
When trying to add a game (using both the classic and modern theme, if it helps), I get the following error: Could not load widget position for 'defaultChooser_chooser_list'!
This occurs when I'm trying to add another instance of the game "Drascula" (don't know if it makes any difference) - I got 5 game configurations for that game already. I can always reproduce this error with this game, though not with any other game. Strange
It happens when the ChooserDialog "Pick the game" is created in gui/launcher.cpp, line 983
The parameters passed to getWidgetData are: _name = "defaultChooser_chooser_list" _x = -12851 _y = -12851 _w = 52685 _h = 52685
So it seems that at this point, those variables are not initialized properly, leading to this error
Here's a stack trace: scummvm.exe!GUI::GuiObject::reflowLayout() Line 60 C++ scummvm.exe!GUI::Widget::reflowLayout() Line 133 + 0x2b bytes C++ scummvm.exe!GUI::ListWidget::reflowLayout() Line 487 C++ scummvm.exe!GUI::ListWidget::ListWidget(GUI::GuiObject * boss=0x0012e840, const Common::String & name={...}) Line 45 C++ scummvm.exe!GUI::ChooserDialog::ChooserDialog(const Common::String & title={...}, Common::String prefix={...}, const Common::String & buttonLabel={...}) Line 45 + 0x73 bytes C++ > scummvm.exe!GUI::LauncherDialog::addGame() Line 983 + 0x5c bytes C++ scummvm.exe!GUI::LauncherDialog::handleCommand(GUI::CommandSender * sender=0x01c978b4, unsigned int cmd=1094992967, unsigned int data=0) Line 1144 + 0xf bytes C++ scummvm.exe!GUI::CommandSender::sendCommand(unsigned int cmd=1094992967, unsigned int data=0) Line 54 + 0x23 bytes C++ scummvm.exe!GUI::ButtonWidget::handleMouseUp(int x=71, int y=13, int button=1, int clickCount=1) Line 226 + 0x1c bytes C++ scummvm.exe!GUI::Dialog::handleMouseUp(int x=242, int y=409, int button=1, int clickCount=1) Line 193 + 0x67 bytes C++ scummvm.exe!GUI::NewGui::runLoop() Line 284 + 0x2a bytes C++ scummvm.exe!GUI::Dialog::runModal() Line 76 C++ scummvm.exe!launcherDialog(OSystem & system={...}) Line 95 + 0xb bytes C++ scummvm.exe!scummvm_main(int argc=1, char * * argv=0x01bc3e00) Line 290 + 0x9 bytes C++
comment:4 by , 16 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:5 by , 6 years ago
Component: | --Unset-- → GUI |
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Another example of a game that behaves like that is Drascula.