#4063 closed defect
DW1: Rincewind can walk behind a wall in dining room
Reported by: | hkzlab | Owned by: | sev- |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
I've encountered a bug in SVN rev. 35620, with Discworld 1 (Italian CD version). When in dining room you can walk left and down, and Rincewind will go through the wall on the left of the exit door, making part of the character sprite disappear. I'm attaching a screenshot to better show the problem.
Ticket imported from: #2477254. Ticket imported from: bugs/4063.
Attachments (1)
Change History (6)
by , 16 years ago
Attachment: | dw_wall_bug.png added |
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comment:1 by , 16 years ago
I can't reproduce it in the English CD version that I have, but there have been a few different releases of the game.
Are you able to check if that also happens with the original interpreter? The first version of Discworld I played (a multi-lingual version that I no longer have) had lots of layering glitches. (I'm not sure if they were game bugs or DOSBox bugs, though.)
comment:2 by , 16 years ago
Just tested, and it seems that it happens with the original interpreter too (under dosbox). I did not remember the problem when i originally played the game, but it was a lot of years ago... seems it is one of the "happens in the original" bugs.
comment:3 by , 15 years ago
Owner: | set to |
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Status: | new → closed |
comment:4 by , 15 years ago
This bugreport has been moved to Wiki to relevant Engine/TODO page. When the bug will be resolved, an appropriate message will be posted here and the bugreport link removed from Wiki
comment:5 by , 6 years ago
Component: | → Engine: Tinsel |
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Game: | → Discworld |
Rincewind walks behind a wall in dining room