Opened 16 years ago
Closed 16 years ago
#4116 closed defect (fixed)
AGI: Using GMM to load causes graphics glitches
Reported by: | SF/zer02 | Owned by: | sev- |
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Priority: | high | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 2 |
Description
if loading saved games from the launsher or the GMM the graphics are distorted.
Ticket imported from: #2537054. Ticket imported from: bugs/4116.
Attachments (1)
Change History (7)
by , 16 years ago
Attachment: | scummvm00000.JPG added |
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comment:1 by , 16 years ago
Summary: | Using GMM to load causes graphics glitches → AGI: Using GMM to load causes graphics glitches |
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comment:2 by , 16 years ago
comment:3 by , 16 years ago
Priority: | normal → high |
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comment:5 by , 16 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:6 by , 16 years ago
Fixed in SVN.
AGI engine has several inner loops, when it should not be allowed to load/save via GMM. Now it is disabled in these situations.
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I can't reproduce this glitch from the launcher. The only way that I was able to reproduce this was to load a game from the GMM (Global Main Menu) while the game's save/load dialog was left open