#4149 closed defect (fixed)
NDS scummvm-a: soft scaler initial colors distorted
Reported by: | SF/brunchero | Owned by: | agent-q |
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Priority: | normal | Component: | Port: NDS |
Version: | Keywords: | ||
Cc: | Game: |
Description
When starting a game, the initial colors on the lower screen appear to be wrong, using software scaler in scummvm-a on Nintendo DS. Furthermore the image seems to be stretched horizontally. The upper screen is not affected, hardware scaler is not affected. After pressing the "Y" button once, or opening/closing the ingame menu, everything works well.
Tested: Monkey Island 1&2 VGA/Floppy/German. SCUMMVM-A 0.13.0 by ender 2009/01/22 CycloDS v1.53, 4 GByte Sandisk microSDHC
Ticket imported from: #2588026. Ticket imported from: bugs/4149.
Change History (5)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Owner: | set to |
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comment:3 by , 16 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:4 by , 16 years ago
I'm surprised you got this far - I couldn't get those builds from Ender to even boot.
Anyway, this was fixed a while ago.
comment:5 by , 6 years ago
Component: | → Port: NDS |
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Appears to be fixed in 0.13.1 beta 1.