Opened 16 years ago
Closed 15 years ago
#4178 closed defect (outdated)
TUCKER: Crashes to desktop while talking to Dave
Reported by: | SF/sirskunkalot | Owned by: | cyxx |
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Priority: | normal | Component: | Engine: Tucker |
Version: | Keywords: | ||
Cc: | Game: | Bud Tucker |
Description
Whenever you talk to Dave (the painter in Seedy Street), the game crashes to desktop after he finished talking his first sentence.
I added a savegame for reproduction. Maybe this only occurs in the german version?!
scummvm-0.13.0pre-win32-20090218 Bud Tucker (DOS/GERMAN)
Ticket imported from: #2613839. Ticket imported from: bugs/4178.
Attachments (1)
Change History (7)
by , 16 years ago
Attachment: | tucker-de.1 added |
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comment:1 by , 16 years ago
Owner: | set to |
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comment:2 by , 16 years ago
Can't reproduce it with my french version. Does it print anything to the console before crashing ? If not, can you run scummvm in debug mode ("scummvm -d9") and append the output to this tracker ?
Thanks.
comment:3 by , 16 years ago
No console output while crashing. But it seems, this doesn't always happen. I tried to run scummvm -d9 and it didn't crash. I tried some more times (either w/ or w/o debug, starting from console or shortcut). Sometimes it went fine, sometimes it crashed. I couldn't figure out, in which circumstances the crash happens. First I thought, it only happens when pressing ESC while he's talking. But since I had no crash while pressing ESC one time, it seems completely random to me.
Here is the output from -d9 while crashing, starting at Dave's speech and ending with the crash :) There were no error messages or something, it just stopped the console output...
parseTableInstruction() instruction c2s Opening hashed: speech/sam0545.wav parseTableInstruction() instruction wa+ redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 redrawScreen() _fullRedrawCounter 0 offset 0 _dirtyRectsCount 10 parseTableInstruction() instruction sse loadActionsTable() _nextAction 127 parseTableInstruction() instruction opf
comment:5 by , 15 years ago
no, after several tests, it did not occur anymore. tested with the daily build 0.14.0svn41723.
comment:6 by , 15 years ago
Resolution: | → outdated |
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Status: | new → closed |
part I - seedystreet