#4205 closed defect (invalid)
MMv2: Keypads
Reported by: | SF/argenzul | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Maniac Mansion |
Description
Hi.
Whenever I have to open something that requires using the ingame keypad to enter a numeric code, I find that inputting a random number can open everything everytime. Even if I close them and try to open them again.
That gives me unlimited access to Dr. Fred's lab after I get the key to open the "Sekrit Lab" door.
I believe that it has something to do with the method used to bypass the copy protection nuclear door.
By the way, I am playing Maniac Mansion v2 with ScummVm 0.12.0 on Windows Vista.
Ticket imported from: #2645350. Ticket imported from: bugs/4205.
Change History (3)
comment:1 by , 16 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:2 by , 16 years ago
comment:3 by , 4 years ago
UPDATE: Just so that you know, this cracked version is now being sold on GOG; however, the version included in DOTT Remastered is uncracked.
This is *not* caused by ScummVM, but rather a well-known problem with the datafiles. Essentially, these data files contain a crack which bypasses the copy protection, but the way it is done leads to the issue you describe.
See also e.g. <https://sourceforge.net/tracker2/index.php?func=detail&aid=770654&group_id=37116&atid=418820>