Opened 16 years ago
Closed 16 years ago
#4262 closed defect
DW1: Movement deadlock by Inn
Reported by: | SF/pncfreak | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: Tinsel |
Version: | Keywords: | ||
Cc: | Game: | Discworld |
Description
In Discworlds overview map of Ankh Morpork, an Inn is present in Chapter II (in the upper left quadrant of the map). When Rincewind goes to the Inn and then tries to leave the Inn again, he exits the inn to the left of the Inn. Only trouble is: the road left of the Inn is a dead end. Trying to pass the Inn, by clicking on another site on the overview map, leads to Rincewind entering the Inn again, instead of passing by the Inn on his way to the wanted destination. So: it is no possible to access other sites on the overview map because Rincewinds character never leaves the inn to the right of the Inn
Ticket imported from: #2722558. Ticket imported from: bugs/4262.
Attachments (1)
Change History (7)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Sorry dreammaster, I was a wee bit tired when posting last night.
* VERSION: 0.14.0svn using Lostechs latest build for the WinCE/Pocket PC Port (there are no daily SVN snapshots available for WinCEso the latest is: ScummVM_ARM_STATIC_2009_02_23 )
* SYSTEM: TyTN II Windows Mobile 6 (OS version 5.2 build 1620)
* GAME VERSION: English, SCN version
When opening the attached savegame I can 'escape' to other locations (i.e. walk past the Inn without any problem), but as soon as I click on the Inn, enters the courtyard and then walk out again, the problem is there, just as it was initially.
comment:4 by , 16 years ago
I've used the savegame you provided, and haven't been able to replicate the problem.
The first thing I'd suggest is that you try making a fresh copy from your original Cd - ScummVm doesn't validate that all the data in the game is valid, and it's possible that you simply got a bad copy when you transferred the data to your Windows Mobile device.
If it's still an issue, then hopefully I can prevail on someone else with a Windows Mobile device to check whether they have the issue or not? I can't be sure, but isn't Windows Mobile a big-endian device? There were some known issues with the endian handling in the Tinsel engine, particularly with Discworld 2.. perhaps someone with a big endian system could see if they have the issue.
comment:5 by , 16 years ago
Owner: | set to |
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Status: | new → closed |
comment:6 by , 16 years ago
This tracker item is pending response by the submitter; we cannot continue processing it before that happens. As a consequence, its status has been set to "Pending". It will automatically revert to "Open" once a new comment is made to this item. If no response is made within 14 days, it will automatically be closed.
Thank you.
Could you please include extra information, such as: * What the date/version of your ScummVM executable is, and whether you built it yourself * what system you're running it on * What your game language is, and whether it's the 'SCN' or 'GRA' file version.
Also, it would help matters if you could attach a savegame from when you're at the inn, so we can test to see if we can replicate the problem.