Opened 16 years ago
Closed 16 years ago
#4315 closed defect
T7G: Doll room flip puzzle impossible to win in some cases
Reported by: | SF/aroenai | Owned by: | spookypeanut |
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Priority: | normal | Component: | Engine: Groovie |
Version: | Keywords: | original | |
Cc: | Game: | 7th Guest |
Description
If one square in the puzzle is on the wrong face compared to all the others, the puzzle is impossible to win. It's an error in the script when the puzzle is randomly generated.
Other descriptions of the bug:
http://www.gamesetwatch.com/2007/09/column_beyond_tetris_the_7th_g.php One puzzle in the game, "Flipping Out" in the doll room, is randomly generated in such a way that the puzzle may be impossible. Prima's Official Strategy Guide seems to know about the problem, but not really understand how it works. It cautions, "It appears to be impossible to solve this puzzle if only 1 square is incorrect." So what do you do with an impossible setup? You reset the puzzle until you get a setup that you hope is good. As Scott Purdy said in a proposed rec.puzzles walkthrough, "The problem is that this puzzle, depending upon the starting position, is either trivial or impossible."
http://www.justadventure.com/thejave/html/Games/Games09/JAVE_7thGuestWalkthruCheats.shtml PICTURE PUZZLE If you get an odd square on any of the rows then the puzzle is unsolvable and you will have to restart it.
Ticket imported from: #2780736. Ticket imported from: bugs/4315.
Change History (4)
comment:1 by , 16 years ago
comment:2 by , 16 years ago
Owner: | set to |
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comment:3 by , 16 years ago
Yup, done that now. Closing this. http://wiki.scummvm.org/index.php/The_7th_Guest
comment:4 by , 16 years ago
Status: | new → closed |
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Perhaps it's better to move it to our Wiki?